GM'ing aids and misc.

Well, I had a game the other day and neutered the enemy forces by accident.  I was unsure about how far a normal person (dralasites and yazirians included) would be able to see in varying environments like forests and savannahs and walked close enough that the characters destroyed the forces far too easily.  Maybe a table on average sight lines in varying environments?<div><br /></div><div>Secondly, I need thoughts on the relative strength of strike teams (this came up in the same game).  Say the characters attack a convoy and the convoy gets out a distress call to a neighboring base.  Should the strike teams be overwhelmingly larger than the party in order to push them onto the defensive, or merely large enough to give them second thoughts? My players are ridiculously trigger-happy and I'm tired of them blowing up my elaborately arranged ambushes, so I'd like to kick them down a notch without too serious consequences. (side note: they are irrationally afraid of flying vehicles, i.e. helicopters.  Too many vid games?)</div><div><br /></div><div>Finally, I noticed (again, same game) that the vehicle damage tables only deal with vehicles in motion.  Also, they seem to result, in anything greater than three rifle shots, to blow up incredibly easy.  Maybe a tougher vehicle damage table?</div><div><br /></div><div>I know it's a lot to ask but I'm swamped with end of the year projects, otherwise I would do these myself and share the results.  Thanks for the help!</div>

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