Gamma World (URS)

I started work in earnest on the Gamma World Core rule book for the URS. So far I've given an overview of the plague that swept through the ancient world killing billions and mutating a significant portion of the survivors, put together most of the principle character generation material and detailed post plague Humans (or Numen as they call themselves) Pure Strain Humans and a mess of optional races for the Gamma world that include:<br /><br />Androids: A reminder of the technology of the ancients<br />Bushkin: Sentiant plants in humanoid form.<br />Caynine: Mutated canines <br />Dabbers: Raccoon people <br />Ferren: Mutant humanoid rats<br />Gren: Nature loving Green humans<br />Leonine: Mutated African lions of the apocalypse<br />Sasquatch: Big foot race from Alternity's Gamma World<br />Sleeth: Seer lizards <br />Tygerr: Mercenary Tiger folk <br />Ursus: The solitary Bear folk of the Gamma World<br />Verbeeg: Very big dumb mutated humans based on one of my favorite AD&amp;D monsters<br /><br />Oh let me not forget Psychics and Mutants of course.<br /><br />This is going to be a big set of books that'll hopefully capture the feel of the best of the various versions of Gamma World for the URS. <br />

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