Just a random list of ideas <br /><br />1. I'm guessing that fan written hit location and or ablative damage rules that people have promoted to me aught to be used. add a little bit of realism but also a little bit more lethality too<br /><br />2. not 100% sure PSAs are the way to go<br /><br />3. need to sit down with the boot hill list of weapons and work out a AD style conversion of it. adding all sorts of options to the projectile weapons table. Bows, knives, and spears will convert easily.<br /><br />4. a nice re-write of the resolution rules to compile a nice document for download.<br /><br />5. photos and artwork- I've got some nicely painted minis of cow boys and I'll have to produce some photos for diagrams to illustrate points in the rules sections<br /><br />6. campaign and senario section- likely can rip off movies and the old Boot Hill modules- think I have an old Polygon issue with a Boot Hill scenario in it.<br /><br />7. possibly some Wild Wild West/ steam punk additions for those interested in that or do a suppliment for that<br /><br />Debating whether to make it a skirmish wargame instead of an RPG- this means that you only need about 6 or so scenarios and the skill system can be very rudimentary.<br />
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