Musings on Scale of Combat

I think if we formed a panel to discuss the 1st edition of ground hawks that we'd almost all say we want a system that handles skirmish level to mass battles.<br /><br />However, as I consider all of the various rule sets I'm familiar with then it strikes me that a good rule set focuses on one level of gaming; Star Grunt, Brother Against Brother, Necromunda, and etc are skirmish level gaming. Dirtside, Blitzkrieg Commander, Cold War Commander, Flames of War, WAB, DBM, DBR and etc are massed battle games<br /><br />Some companies develope systems that use the same resolution mechanic and turn mechanic for all their games whether skirmish, mass battle or even quasi-RPG to facilitate players sliding from one scale to another:<br />GASLIGHT, 2 Hour War Games comes to mind particularly as well as Stargrunt/Dirtside (though GZG has not produced a quazi RPG level of action game)<br /><br />So It seems to me that the turn sequence and the resolution system needs to be essentially AD or KH ish and that Ground Hawks should have 2 levels of action: squad/platoon and mass battle. Each level of gaming will have different wrinkles, <br /><br />Example: skirmish level will have more robust morale rules but mass battle level of gaming morale is less important on that scale- most mass battle level of games dont fuss with morale till a significant number of units are killed then a die roll is made to see if the division stands or runs. Many games simply remove the remaining figures when a division runs. others will have them move at top speed toward the owning player's side and they are only removed when they move off the board- giving the owning player a chance to rally them.<br /><br /><br />

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