Okay one of the things I am working on with URS Project is the creation of Alternate campaign settings or Campaign model's based on one of several Core rules sets. The Star Frontiers (URS) rules set being the core component for futuristic Campaign models. I was thinking about creating several Spin off Campaign settings that had nothing to do with the Frontier as we know it, and one of these is Star Flight.<br /><br />Star Flight is set in the not so distant future (Earth maybe 200 years from now so it is about Star Frontier's level tech but no hand held energy weapons) and Earth has already successfully colonized many of the planets within the solar system, but there is no planetary government so different countries or Alliances of countries have control over certain colonies. Anyway about 20 years before the start of the game a team of scientists discovered that at a cetain speed they could send an object through what has now been called the wall into subspace allowing it to travel incredible distances in relatively short amounts of time (Light years in months). This has led to a new space race as planetary governments fight to be the first to plant their flags on planets in new star systems. <br /><br />What I want to do first is create workable and feasable timeline taking us from now to the point when the first exploratory ships are ready to embark on the first interstellar journeys. (shameless plug, but this is why I'm very interested in the work being done over at the Colonization Workshop because it ties in nicely to this setting). <br /><br />One thing though I really want to avoid in this timeline is the Americans do it all mentality. I want to approach this with as little bias towards any one country as possible.<br />
- Log in to post comments