I've been reading all the posts here and from what I'm seeing the idea of this project while awesome in intent, (don't get me wrong here) seems to be to add a reality based spin on Knight Hawks. But here's my question, Are you targeting these rules for a specific type of gamer or for mass appeal?<br /><br />What I mean is are the Knight Hawks rules you are creating going to lean so far towards real science that they alienate the "I just wanna do the stuff I saw in (insert favorite sci-fi flick here)" crowd?<br /><br />If your goal is to appeal to the largest possible audience then you may need to consider that a majority of gamers, aren't overly interested in such things as how much thrust is required to achieve 1G or what is the correct thrust ratio I need to achieve a 30% port side turn, or how much mass will I displace adding a type 3 laser cannon to my 40 meter long ship, and how much power will it drain off of my power plant. Most of these gamers have been raised on popcorn science fiction and many of the younger ones get bored easy and will feel that the rules are too much like homework to want to play the game no matter how cool it may be.<br /><br />So I guess what I'm saying is is this project Knight Hawks space combat with a harder edge. or Knight Hawks big ships, big guns and plenty to shoot at fun? <br /> <br /><br /><br />
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