i was thinking that with the board game we could institute and optional rule where the faction of the player plays a part.<br /><br />Space Fleet- all ECM missile warheads get a +5% bonus due to cutting edge tech <br /><br />Elite militia- most highly trained- gets a few extra levels of skill to spread among its officers<br /><br />poor militia- none standard strap on surprise "red neck engineered" onto the outside of hull (roll on table to determine what) this is done on an individual crew basis and it fragile, not endorsed by higher command (though not condemned if it works) and random with a possibility that a ship gets nothing.<br /><br />Sathar- no life boats or pods, extra telemetry links for control more missiles <br /><br />pirates- extra asset that they pressed into service (maybe an armed boarding shuttle for each ship) but all ships are at -5% DCR due to poor maintenance and parts availability.<br /><br />corporate: cutting edge tech but lower skills?<br /><br /><br />
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