I've been kicking this around:<br /><br />Ships have spaces based roughly on their internal volume, each thing: weapon, defences, radar array, etc cost space to have on a ship. <br /><br />No MHS, but some limitations as to how much of a thing can go into a given hull.<br />To understand what the limitations are you need to see which category of ship your hull falls into:<br />Small ships are all hulls that the book says should have size A engines, Mid ships are all that the book says should have size B engines, Capitol size ships are all hulls that the book says should have size C engines<br /><br />All weapons and probably defenses come in A, B, and C grades. A is intended for small ships, B is intended for Mid ships, and C is intended for Capitol ships. The space requirements go up with grade increases (and consequentialy the damage output) there will be some limitations to the number of FF weapons (called Spinal Mounts hear after-as an even smaller number can be employed directly to the rear with a FF arc of fire) Any ship of Mid ship category or larger can mount a canon weapon in a broadside mount (usually balancing the broadside with equal numbers each side) a broad side mount cost extra space with based on grade of weapon- more for higher grades. Small ships that mount a cannon must mount it Spinal or FF- no broadside mount in this class. <br /><br />All battery weapons can be mounted Spinal for a space savings and these then have a "pod" designation ie: laser pod, proton pod etc.<br /><br />any ship with the space for a weapon may mount that weapon, even a small ship, say HS 4 that has enough space could mount a Grade B weapon, it simply pays the space. since higher grades of weapons cost more space the ship will have fewer weapons overall but it could mount a really big gun.<br /><br />Most ships will need to mount several sets of sensors all costing some space as radar arrays will begin to show up in damage tables.<br /><br />All ships deduct a % of spaces from their total based on ships class and type for crews quarters, sick bay, galley's etc<br />HS 1-2 shuttle or fighter 0%<br />HS 2-4 military ship 10%<br />HS 5-14 Std. Military ship 25%, Carrier 35%, Civilian 10%<br />HS 15-20 Std Military ship 30%, Carrier 40%, Civilian 20%<br /><br />Civilian ships buy up 1st class and Journey class accomdations as they see fit and the above covers accomodations. Other restrictions on weapons for civilian ships to come.<br /><br />Military ships spend some of their spaces for their armor (think HP for now) <br />HS 1-2 shuttle or fighter 0%<br />HS 2-4 military 10% of spaces must be used by Grade A armor but more can be purchased, civilian craft may have no armor reduces HP or purchase upto 10% grade A armor<br />HS 5-14 military may purchase grade A (min. 10% of space) or grade B (min 20% space); civilian can purchase upto 20% grade A, 10% space of grade B or none for HP reduction<br />HS 15-20 Military may purchase grade A (min. 10% of space) or grade B (min 20% space) or min. 30% of grade C- more can be purchased; Civilians can purchase upto 30% grade A, 20% grade B, or 10% grade C<br /><br />The grades of armor function as damage reduction (more on that latter)<br /><br />basic idea is to eat up the large volumes on larger craft with their heavier grade equipment- space for crews the armor, bigger weapons, whole boat bays etc.<br /><br />more to come need to run for now....<br /><br /><br />
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