What features should be in a KHs 2.0?

The floor is now open for debate:<br /><br />but I'll start with a few ideas:<br /><br />1. needs to be fun and fast play- with basic and advanced game options to control the speed of play depending on the number of ships on the table.<br /><br />2. eliminate some of the wonkiness of the original (I speak specifically of the weapons and defenses but you may see other areas that qualify as a bit wonky; MHS?)<br /><br />3. update the weapons some (guided missles and etc)<br /><br />4. To go to a volume system or not?<br /><br />5. ship construction should be easy and fun, kind of like designing a vehicle for Car Wars was- a great solo activity if there was no one available to play.<br />

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