Mercy Mission to Madderly's Star

Planning an early history module set during the Free World Rebellion on Zdikit in Madderly's Star<br /><br />got a few question:<br /><br />What sorts of activities do militaries end up doing in a &quot;police action&quot;?<br /><br /><br />With the Free World Rebellion being a human movement to evict the vrusk <br />I assume that there will be the typical attrocities that have to be stopped<br /><br /><font size="3"><b>First encounter:</b></font> will likely be landing and securing the star port and establishing a perimeter. Probably there is rioting and looting that has to be brought under control.<br /><br />One encounter will involve investigating a mass grave of dead vrusk<br /><br />A couple of encoutners will involve rescuing and bringing vrusk refugees to the star port for protect- sort of a run the guanlet scenario without losing any refugees.<br />One climatic sceen would be the rebels herding a large group into a hastily dug pit for a mass grave-can the CRM stop the atrocity and rescue the vrusk?<br /><br />Another encounter could be intercepting or preventing a the vrusk conglomerate's counter strike <br /><br />Riots around the star port as the rebellion organizers realize that the CRM is protecting vrusk.<br /><br />The evac order comes to pull out and there is a time pressure issue- PCs sent on wild ride into the country side for one last mission. As the evac goes down the PCs are part of the assignment to hold the perimeter while the shuttles are loaded and lift.<br /><br />Need to give some thought to Rules of Engagement for this as well. Thinking that the initial ROE will be stricter and the last encounters will be more open for the PCs<br /><br /><br />

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