Pre SW1 Marine Equipment

I'm planning a module for the CRM that is pre- SW1 and particulary rooted in events in my timeline project but easily converted if you dont like that material.<br /><br />For that period I plan to dum down the AD equpipment list.<br />heavy lazers only, sub space radio is under development, might also make a dumned down version of the chronocom call it a wrist com. only low level robots available (upto level 4). no air cars, <br /><br />Major thought: is that its easy to get out of communication without com satellites and relay towers. (looking to add complications to the adventure by leaving the PCs out of communication on what is suppose to be a settled world)<br /><br />Big questions for this thread; KHs hardware:<br /><br />With Assault scouts being post SW1 what is their main ride? Ideas for stats and capabilities.<br /><br />Most likely they'll have shuttles HS 1 for ferrying material orbit to surface. <br /><br />and a freighter.<br /><br />Should we include the Frigate Leo?<br /><br />

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