I'm sure this has been answered before but I couldn't find it while looking at the forum. One thing that always seemed odd was the question of acceleration and manuevering. At the low speeds we played back when the game was new it didn't seem to matter much. You were moving at the astronomical speed of NINE hexes per turn and went through a 180 degree turn and were now moving at a speed of nine hexes per turn the other way. I loved it!<br /><br />However....<br /><br />That would be effectivly an 18G move and my ADF was only 3. This was before David Webers inerital compensators and the crew who had NO artifical gravity would be unconscious and suffering severe brain damage. Compound that with ships moving up to 200 hexes per turn able to turn 180 degrees and reality is not only suspended it is essentially drinking a double espresso every minute and having paranoid thoughts!<br /><br />Moving at 3Gs would be a burden on a crew anyway but sudden turns would paste them on the walls.<br /><br />Has anyone addressed these problems while still preserving what was my favourite sci-fi game of all time?
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