cybernetics are fun and interesting however I want to insert a word of caution here:<br />we should consider the right flavor and balance for the Frontier<br /><br />1. less Shadowrun rpgish and more Judge Dredd feel, or to put it bluntly why play SF if you want a Shadow Run Game? We could of course write a shadow run conversion for SF but that is really outside the mandate of this project. Thus as project manager I will push for a SF feel to what we produce<br /><br />2. cybernetics should not be allowed to corrupt the western Frontier feel of SF<br /><br />3. should have similar cybernetics levels like robots do ranging from level one which is very crude and or clunky and extremely obvious to levels 5 and 6 which are very difficult to detech unless they demonstrate<br />unnatural capabilities (but would likely look like god like powers to primitives) and would be insanely<br />expensive and life like to casual observation (unless they are not meant to decieve as to their mechanical <br />nature: like the shell people in Ann Mcaffries The Ship Who Sang series) I certainly would entertain <br />a ship run off the autonomic nervous system of a human brain removed from its body and installed into the<br />body of the ship but likely as only an NPC as it could be very limiting for a PC<br /><br />any other considerations on "the feel of cybernetics in the Frontier" that I miss?<br /><br /><br />
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