Cybernetics Skill and I guess bionics skill too

<font size="3"><b>as per a request to the managment:<br /><br />1</b></font>. what is the difference between cybernetics and bionics? I think the 2 different skills will <br />just inserted into the unfinished zebs rules as place holders which no one ever got around to <br />fleshing out. as such I'm uncertain that we need to make a big diferentiation in them and maybe <br />just do cybernetics<br /><br /><b><font size="3">2.</font></b> I would propose that it be an advanced skill like the KWs skills requiring levels in other skills before<br />it could be taken as a skill. that said level 6 is a steep hill to climb in med skill so I'm in favor<br /> of something like in that Spacer Skills Revisited article where level 1 cybernetics requires Med 2 and <br />robotics 1, level 2 cybernetics requires med 3 and robotics 2 and etc.<br /><br /><font size="3"><b>3.</b></font> implantation requires major surgery subskill of med skill (the one you use for amputating a limb etc)<br />and its a multi stage process- one surgery to remove organic material and implant robotic interfaces<br />after a recovery period a robotics subskill of install new equipment is rolled to attach the new &quot;stuff&quot;<br />(note: this might not be the exact process for all cyber implants)<br /><br /><font size="3"><b>4. </b></font>what are the various subskills: identify cybernetics used much like identify robot is used; what else <br />might be an appropriate subskill? surgery and installation should fall under med and robotics skills,<br /><br /><font size="3"><b>5</b></font>. What other sorts of considerations should be written into the cybernetic rules?<br /><br />What's your thoughts?<br /><br />

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