A thread for all the nasty weapons you've dreamt up.....yes, really, don't give me that look....I know you have them in that dark, little recess in the back of your head.<br /><br /><u>Spiderweb Gun</u><br /><br />Not technically what it sounds like, the Spiderweb Gun is a specialized projectile weapon. This large pistol fires a bullet with a compressed air charge, that, if it does damage to an organic target, the material in the slug begins to melt and spread throughout the target's bloodstream, re-hardening as it goes. The effect lasts for 3 turns after the initial impact. This can be a danger for medics working on a wounded victim, as if they touch the silvery liquid with their bare hands before the effects end, it begins to grow into his/her skin, causing damage. Skeinsuits and Inertia screens stop the slug from doing any damage(sounds like a needler being fired), but, the liquid does stay active for 3 turns after impact, and if touched, begins burrowing into the skin.<br /><br />Damage from the weapon *requires* Major Surgery to remove the threads of metal from the blood stream. If you are using the "Hit Location" charts for combat, this weapon causes a rather messy headshot. A current STA roll is required for each of the 3 turns to avoid death from the threads reaching the brain. Also in the realm of hit locations, movement speed, IM/RS checks would be reduced accordingly to a leg/arm hit.<br /><br />This weapon is HIGHLY ILLEGAL on all civilized worlds, due to its brutal nature. Star Law officers have been known to take 'extraordinary measures' when someone is caught with one of these in their possession.<br /><br />Damage - 2d10 +1d10/3 turns<br />Range - 2/5/15/-/-<br />Ammo - 3 (200 cr/clip)<br />Cost - 5,000 credits
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