Hardware, Space-ware and etc in Fokrik

I really hate to just keep mucking up things with yet another thread but it seems to the only practical way to organize and track conversation before getting information down on &quot;paper&quot; in the documents section<br /><br />This thread is to discuss some new (and old) equipment that will end up being part of the humma project.<br /><br /><b>Issue #1</b> is weapons used by the humma and the boon'sheh<br /><br /><b>Issue #2</b> is non standard crafts (mostly HS1-2) that will have been built by a handful of houses and qualify as the militia fleet. then the standard craft that the highest one has purchased from the same shipyards building the Flight's hulls. <br /><br /><b>A. I</b>'d like all ships described to be by the KH book- no house rules (but certainly Pod lasers are possible)<br /><b>B.</b> House feilded ships ought to have an ad hoc feel to them and not neccessarily be the most cutting edge but have a bit of a rag tag look to them<br /><b>C.</b> We need a work hourse military hull for the Flight that is not the assualt scout- that vessel was designed in the Frontier and while the Flight will get access to it it will also have already designed and built its own work hourse ships and these hulls will still be hanging around in the Rim. Its also likely that if the Flight goes in for assault scouts that its old work horse hulls will find their way into individual system defense fleets.<br />So we need a design that will be unique to the Rim that will sort of fill the role the Assualt scout fills- to help that ship feel different than the assualt scout I recommend it be either HS 2 or HS 4 It does not have to be as cutting edge as the assualt scout [note: issue #2 maybe more properly discussed in the general forums for a wider field of imput]<br />

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