Other RPGs give an advantage for a charge (this thread is inspired by the humma spring charge thread)<br /><br />a charge gives something extra in most other games, is it something SF needs?<br /><br />Pros and Cons?<br /><br />Things to consider the impact of adding a charge bonus:<br /><br />1. a yazirian in battle rage who charges- hes going to get his +20% for battle rage + the charge bonus; thats a hefty bonus but it only occurs the first round of combat and if he successfully rages.<br /><br />2. humma spring charge; they get a charge bonus and are immune to being struck back?<br /><br />3. the vrusk high movement rate: an opportunity for a vrusk tank to rush opponents but again the big advantage is in the round of contact.<br /><br />4. do sonic weapons really benefit from a charge- my thinking on this is that you're not going to gain any extra wt. behind a weapon attack if that weapon is not solid or rather the benefit involved is likely the momentum of the charge added to the impact of the melee weapon. If the charge bonus does not help the very popular sonic weapons which are generally very high damage output then I would consider that a wash. it may even encourge some players to go with they're survival pack looted machete on the theory that it might be perferable to hit more often then to fuss about the higher damage output of the sonic weapons.<br /><br />The simplest thing could be a +10 charge bonus <br /><br />any thoughts?
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