As I prepare the revisions for version 4.5, I have put the rules in gray scale as was suggested. Also the Players guidebook will only include the core 4 races (Dralasites, Human, Vrusk, Yazirians) and three of the Rim races (Humma, Ifsnits, and Osakar). Mechanons will not be in the book because in the campaign Volturnus hasn't happened yet, and what happens as a result of those adventures will be left up to each gaming group to decide. I'm also going to trim the equipment lists to include only versions of the weapons and equipment from Alpha dawn, and Zebs guide, and more then likely will include the equipment from the Frontiersman mag. <br /><br />The other races in the Expanded Frontier will be moved to the various Zebulon guides to the Frontier. There will be a guide to the core worlds, one for the central systems, one for the outer systems, and one for the Rim Coalition which will include a section on the races found there and an overview of the systems in the region. <br /><br />Psionics, Mutations, and Cybernetics will remain in the expanded Frontier book. Robots, and vehicles will have their own Zebs guides as will new equipment. Of course Knighthawks will include all the space craft rules, including rules for characters in space, and I'll probably add the rules for creating star systems in that book rather then in the Administrator's guidebook. <br /><br />I'm trying to keep the core books close to the format of the original Star Frontiers books and by putting the optional material into various Zeb guides gaming groups can pick and choose what to add to their games. Does this sound good to you guys?<br />
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