To some extent I would expect that the environment will influence evolution.<br /><br />So looking at the humma what features will have been influenced by their environment?<br /><br />#1 almost has to be their poison immunity and lack of taste and smell ability so that very nearly anything, including dirt, is edible by them has to be figured into their environment- I'd expect it to be very toxic/poisonous and noxious to suggest a why for the presence of these racial abilities.<br /><br />#2 the spring charge/ ability to hop long distances suggests that they may have been dominate predators that used the spring charge to engage a large dangerous prey- could it the the famous krik from Zebs Guide? after all their home system is called Fokrik. The Spring charge allows them to jump into melee range and attack and not be attacked by (this doesn't seem to be possible under the AD combat rules as their is a side A and Side B move and attack- for that reason i would modify it to be they can jump x distance in a turn before and after their melee attack, thus they get to move in and attack and move out of range all in their move)<br /><br />#3 is it possible that something in their native environment influenced the development of the prehensible tail or is the evolutionary pressure that led to this simply part of the whole spring charge issue; in that they needed the the extra gripping power for that attack?<br /><br />Suggested terrain for the humma home world:<br /><br />A. Sludge swamps- noxious and nasty and hindering or dangerous to other races but not humma<br /><br />B. Plains- large open areas where the krik roam, the danger here is from the hot tempered krik that are prone to charge and stampede<br /><br />C. Toxic Tanglewood- forest or jungle like terrain that is dangerous for the abundance of toxins and natural poisons. plant sap is dangerous but a variety of small animals have toxins as well that are delivered through a variety of vectors.<br /><br />I take the Zebs listing for Fokrik system's 2nd planet called Hum to be the native world and its economy is primarily based on Resource gathering (mining? petroleum products?) those things suggest:<br /><br />D. Oil flats- pools of oil and petroleum <br /><br />E. Tar pits- similar to tar pits on earth<br />
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