This has cetainly not been one of the super active projects which is no big deal as not all projects will have that kind of activity. Originally when I joined I didn't really get active in the threads discussing ideas of new races and etc for a few reasons:<br /><br />1. I felt the existing races were just rough sketches and could use fleshing out<br />2. a NEW race isn't really a Zebs guide issue IMO as just labeling it under Zebs guide will cause certain people to not even consider using it while listing it under another project or publishing it in the zine might tempt those people to actually check it out- <br />3. Because of the sometime debate and division over Zebs Guide I felt if we lable this project with that name then we aught to focus on the zebs material and maybe not New Material that could be a better fit for other projects.<br /><br />Proposal:<br />1. Use the project to develop the Zebs races in ways the Core 4 project has been used to flesh out the core 4 races- the Zebs races really could use it.<br />There has been some good material recently on ifshnits and humma in the fan zine, those races could use more development and the osakar as well. If these are pollished up and presented with better artwork and a more thorough and well thought out background and presented to the community it would go a long way toward rehabilitating Zebs Guide in the eyes of the detractors.<br /><br />2. After significant work on the races is realized we could branch into other areas. One thing in particular is fleshing out some of the Rim locations. In my work on a new race for SF I strove to not just detail the race but I put a lot of thought into the avenues that evolution took on that race's homeworld and detailed the botany and zoology of the Planet Basilisk (I find one of my greatest objections to using a new race from the fan zine is that the description gives you very little to work with but with a thought out culture, history and home environment my imagination starts to get fired) Also I have a pet peeve over zoologies that read like a D&D monster manuel with all sorts of weird creations- there should be some re-accuring patterns in the zoology and botany of an ecosystem.<br /><br />So step two might be banging out a seriously detailed system brief for one of the Rim systems, covering history, zoology, botany, culture, industry and commerce and suggestions for adventure and maybe even some Warriors of White Light style encounters that are not meant to be a campaign but to support a campaign or plugged into a campaign for filler. These style of encounters will likely be tied to specifice details of the system, its government, economy, zoology or history.<br /><br />3. plus a neat project that would fall under this project would be an alphebetical guide to cults and cadres in the Frontier sector called "Zebulon's Guide to Cults and Cadres" where every cult, cadre and maybe even political groups mentioned anywhere in SF literature is compiled into one PDF (rules, dragon& polygon mags, modules, and the SFman) all information available on them is included and the source is referenced. File that away in the download section of this project and blab about it in the general forums so that people come by to see what we're doing here. That could be followed up with a Zebulon's Guide to Sentient Aliens<br />Down the road as more new cults or cadres or races are introduce a new edition of those guides could be added and the old edition deleted from the project; we'll just add a subtitle, "2nd Edition" etc.<br /><br />Ultimately the mission of the project, IMO, should be to produce new content for consumption in the community like the recent articles on ifshnits and humma or new PDF docs for down load and use. <br /><br />Certianly other areas of Zebs Guide could be dusted off for expansion in this manner with one exception: column shift mechanics- no one likes them and they were pretty much still born when the original Zebs guide was birthed. (to be fair I liked the idea that how good you rolled your attack influenced how much damage you did but I dont see anyone in the community being convinced to use column shift)<br />
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