Loose of Control Table (help)

Final version.<div><br /></div><div><table width="95%" cellpadding="0" cellspacing="0" border="0"> <tbody><tr> <td valign="top" width="4%"> <b>d10</b><br /><br /> </td> <td valign="top" width="95%"> <b>Result</b> </td> </tr> <tr style="background-color: #bbbbbb"> <td valign="top" width="4%"> <b>1</b> </td> <td valign="top" width="95%"> Vehicle slides to the left (or right), RS check +10% to maintain the slide and correct the vehicle. Failed check and the vehicle spins 1d10 times before coming to a halt. If the vehicle is airborne the vehicle looses 1d10 x100 meters of altitude instead of coming to a halt. If the vehicle would crash make a RS check +10% to avoid the crash and land. </td> </tr> <tr> <td valign="top" width="4%"> <b>2</b> </td> <td valign="top" width="95%"> The vehicle starts to roll whether it is a ground, hover or air vehicle. Roll 1d10, even the vehicle rights itself, odd the vehicle is upside down; a successful RS check will right the vehicle automatically. This is a problem for ground and fixed hover vehicles, unless the vehicle is righted, it cannot move. </td> </tr> <tr style="background-color: #bbbbbb"> <td valign="top" width="4%"> <b>3</b> </td> <td valign="top" width="95%"> Vehicle catches on fire and will continue to burn until put out. After 1d10 turns, the fire will reach the passenger compartment and crew will have to bail or burn. </td> </tr> <tr> <td valign="top" width="4%"> <b>4</b> </td> <td valign="top" width="95%"> Vehicle flips over and over out of control. As the vehicle flips side panels are ripped off from smacking the ground or by a gust of air. If the vehicle is airborne it is forced to land. Either case the vehicle may catch on fire. </td> </tr> <tr style="background-color: #bbbbbb"> <td valign="top" width="4%"> <b>5</b> </td> <td valign="top" width="95%"> Vehicle flips on its roof and skids 5m for every 10kph before coming to a stop. Roll damage. If the vehicle is airborne it is forced to land. Make a RS check, if successful reduce the damage to 1/2 </td> </tr> <tr> <td valign="top" width="4%"> <b>6</b> </td> <td valign="top" width="95%"> Vehicle's steering mechanism malfunctions. Each turn roll 1d10; 1-4: vehicle turns sharply left, 5-8: vehicle turns sharply right, 9-0: vehicle spins out of control. Passengers not in a seat belt are thrown from the vehicle. Make a RS check, failure results in the vehicle rolling 1d10 times until it stops. If aerial vehicle, make a RS check to right-up the vehicle, for each failure loose 1d10x200 meters of altitude. </td> </tr> <tr style="background-color: #bbbbbb"> <td valign="top" width="4%"> <b>7</b> </td> <td valign="top" width="95%"> The vehicle starts slipping to the left/right. Make a RS check to maintain control. Failure and the vehicle spins 1d10 times and stops (aerial vehicles must land). </td> </tr> <tr> <td valign="top" width="4%"> <b>8</b> </td> <td valign="top" width="95%"> Vehicle catches air gust from under the chassis and starts to revolve. Failure and the vehicle crashes into an object causing 10d10 damage to vehicle and 2d10 damage to each passenger. </td> </tr> <tr style="background-color: #bbbbbb"> <td valign="top" width="4%"> <b>9</b> </td> <td valign="top" width="95%"> Wheel, fan, jet, wing comes loose causing the vehicle to whirl uncontrollably. Make an RS check to safely stop the vehicle (or land). Roll damage. If damage was already rolled each passenger takes 4d10 damage instead. </td> </tr> <tr> <td valign="top" width="4%"> <b>0</b> </td> <td valign="top" width="95%"> Vehicle jaunts and lurches violently and threatens to break apart and does. Vehicle breaks up in 1d10 pieces. Passenger can make a RS check half damage and they are thrown from the vehicle. </td> </tr></tbody></table></div>

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