this sort of goes along with the working tech skills in thread as the idea there was the exploring of a wrecked ship in the desert<br /><br />The regular GM cancelled for our D&D game to night so I'm stepping in with the SF game that has been dragging along.<br /><br />They're about to explore the bottom deck that is partially filled with sand and is now the home of a burrower snake or two that have burrowed in through a rent in the hull.<br /><br />The thing is that we'll be using miniatures and no one has IR so they have to rely on the flashlights from the survival kits. so I've cut some 5 inch by 1 in wide wedge shaped light beams. If a character is holding a flashlight during combat he gets to point it in one direction during a combat turn if the light beam is on the burrower snake I'll put the snake on the battle map. and the only firing penalty will be small target. other wise if a light beam is close I'll put a dice down in the general vincinity and then shooting penalty is small target and soft cover for darkness. Each turn the snake will move away from the light but he's rates as slow so he wont have a tremendous advantage and its a small deck but I'm placing a bunch of sci-fi resin terrain furniture. Things will be complicated with the fact that the snake is poisonous so I'm expecting that the "you can only really see whats in the light beam" factor to seriously complicate this for the players- the players will have to direct the light beams for the robot and the NPC.<br /><br />I've also cut some 3" and 2" long light beams in case we have light beam directed in the direction of a terrain/furniture piece. I'll be sure to take pics for posting and report back on how this technique of combat in darkness goes.<br />
- Log in to post comments