"It's Good To Be Bad"<br /><br />I am starting on a future article for the Frontiersman about playing campaigns and game sessions from the villians side of the story. While I almost always prefer to play the hero, there is something to be said for the roleplaying experience of playing the "bad guy". While as a GM we get to do this often playing the role of the antangonist but it might be fun to flip the coin and in the spirit of "Mirror Mirror" and let the players play Rogues, Pirates, Maruaders, Briggands, Corporate Henchmen, Spies, Thugs, Thieves, Space Gangs, Scoundrels, Mad Scientists, Techno-Terrorists, Hackers, Bad Robots, Mal-Contents and various other Villiany. Now, obviously the spirit of SF is a generally positive one so GM's and players should use a little discretion. Sathar are out, I don't want to go down that road and even try to open the door to allowing them to be a playable race, however their agents could be, and I stress could..because almost no one would do it willingly.<br /><br />I am thinking of establishing some character archetypes and guidelines for fun ways to play the "bad guy". This may include a Star Laws Most Wanted, Best Hiests In The Frontier, etc.<br /><br />Please include any thoughts or ideas.<br /><br /><img src="/files/u1242/MORAD.jpg" height="577" width="495" />
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