You Know they're there but they dont show on the map<br /><br />I was contemplating writing a spiffy little article on the missing jump routes that are not on the map but have to be there. But then I thought, "With the convoluted ammount of game material out there I better start a thread and get everyone's contributions lest I miss one- <font size="1">(how does that guy shadow always find something I miss, he must have tri-vidographic memory)</font><br /><br />To tee the discussion up:<br /><br /><b><font size="3">1.</font> Rhianna </b>(From Mission to Alcazzar) you can refference this map to see the system:<br />http://starfrontiers.us/node/4141<br /><br />I'm guessing that the jump route would be from Gruna Garu not Araks lest you bounce through the near by plague system. Thats presuming there is a reason for a jump route to be direct without intervening stars<br /><br /><font size="3"><b>2. The Ebony Eyes system</b></font> from Dragon Magazine 88<br />The article says its located half way between Dramune and Kaken-Kar<br /><br />It was a miss jump so the point of origin could be anywhere around it.<br /><br /><font size="3"><b>3. Plague systems </b></font>(Here's the can of worms)<br />First off the systems should have names because people would remember those names in the setting and continue to use them, if people live there they should have jump routes<br />On one hand we could say that they are there for every GM to do a little bit of creating yet no one is suppose to be able to visit the planets so why bother. <br /><br />I'm of a mind to ignore them altogether and just designate 5 of the established systems as those that were quarrentined until the vaccine was produced.<br />A. if these system have vital populations then we need to add the jump routes to the map and I doubt that we'll get much concensus on adding 5 jump routes and changing the map<br />B. While I like creating and writing new stuff for the setting I'm loathe to do so with these 5 systems- I like the fact that we sort of have a base line of material to refer to as it allows people to refer to it and everyone knows whats being talked about. doing anything beyond the Greek letter designations will complicate this. So my preference is to say that White Light, Prengular and etc were the quarrentined systems till the vaccine was produced. It actually adds more story then takes it away.<br /><br />NOn the less if we leave the plague systems in there are at least 5 missing jump routes.<br /><br />All of the above could be explained as classified though Rhianna wont continue to make much sense in that reguard after a suitable period of time.<br /><br /><font size="3"><b>4. Secrets of the Pirates</b></font><br />No doubt pirates have miss jumped and discovered stuff. No doubt they keep it to themselves. <br />having a few secret routes known to pirates might be of worth <br /><br /><b><font size="3">5. Then there are the Sathar jump routes </font></b><br />these obviously terminate in the systems the board game says they do (the difficulties of command and control over that expanse of space is mind boggling even with sub space radios)<br />They also have a jump route into Ebony Eyes system as well.<br /><br />They also have to have a jump route/ start circle for the Rim systems as well since they have plagued the Rim for decades<br /><br /><font size="3"><b>6. Starmist<br /><br />7. Mechano<br /><br />8. Waller Nexus and Liberty system </b><font size="2">form the Beyond the Frontier KH modules</font><br /></font><br />I miss anything?
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