SFman magazine Issue 11 My Little Brother's Article

 My younger brother Adam Wrote an article about Military Ship Design. I was wondering If anyone has used it; or are you all useing your own methods and how does ours compare. By the way, I am the one who wrote the original curve for the MHS points back in 89-90 I used Graph Paper and colored pencils. Adam has Streamlined it quite a bit. As I recall the Assault Scout did not Fit, It was/is undergunned for military vessal and Assault Carriers did not fit in either and probably never will Until we stop trying to store all the fighters indoors. Or we realize that A real world supercarrier carries over 90-100 aircraft all bigger that the Hull size 1 fighters. Example: USS Nimits is 332.8 meters in leangth with a beam (width) of 76.8m puts it around HS 13-14. ... BUt of course who the heck wants to track all those fighters on the battle map.... lol<br /><br />Mostly as of late I am trying different stats and hull sizes, <br /><br />One of the mistakes in the Article is the Pirate corvette, after careful review we have agreed that it is a civilian hull converted to a paramilitary/illegal use, It sacrifices 1 ADF for a Laser cannon it is too small carry otherwise, and the extra hull points give it one less MR point or vice versa ADF/MR take your pick. Its a crappy Hybrid only a cheap pirate would want. A Government would have designed a ship Hull Size 4 more like this. <br /><br />Military Corvette HS 4: Trans-Atmospheric with Reinforced Hull <br />32 MHS points -8 to Trans-Atmospheric  ADF4 MR4  -4 MHS to add 8 hull points so that <br />leaving 20 points for weapons/defenses we have 28 Hull Points<br />LB x4 (12 MHS)<br />AR x3 ( 3 racks =3 missiles 3 MHS)*<br />RH (1 MHS)<br />MS (4 MHS)<br /><br />*(( I Interpret that each rack comes with a missile no reloads durring Battle without a station or a large fleet tender of some sort)) <br />One could Also lose the masking screen in favor of more hull points to get the full +60% total 32 HP and another 2 rockets. Remember Assault Rockets have to have Maneuver rate no less than 4, so this ship just fits. 1 more hull size we would have to switch to Rocket batteries. <br /><br />Any Thoughts on the system? We have tried it with every UPF Ship listed in the original KH books and seems to work within a point or 2 on all of them. This of course will not account for any new technology such as those fancy laser pods that do as much damage as a laser battery. <br />

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