Personally I like the AD style of missions and functions. After I understood them I thought they worked just fine.<br /><br />1. A written mission and functions gives a GM concrete rules to determine a robot's actions by.<br />2. They give the players something to tinker with<br />3. great opportunity for things to go "south" when a player tinkers with a mission or functions and there is contradiction or ambiguity.<br /><br /><br />
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