There Can Be Only One

Campaign Idea:<br /><br />PCs are hired by a slightly mysterious ship captain who has need for them to accomplish a sort of laundry list of jobs for him. (PCs dont need star ship skills for this to start) He has a list of names to be run down and found and its not as easy as just looking these people up in the phone directory. Plus occassionally he wants some old or well protected item found and or acquired. So they bounce around the Frontier in his ship which has some guns but also has cargo holds plus a few other oddities.<br /><br />The campaign goes like a TV series where each week its a different mission and the ship sometimes takes on cargo but the captains doesn't seem very serious about turning a profit (more like the freight business is just a cover) could even throw in a brush with pirates or other encounters that have nothing really to do with the main story line. Also the PCs will find the captain takes no notice if they engage in a little &quot;side&quot; shipping venture though he has to be aware of it going on.<br /><br />As the PCs do their job and time goes by they realize that something is odd<br />1. eventually they all will realize that the captain is using a holo field (80% chance to realize its a holo field) to hide his true identity from even them. If they try IR they will discover IR jamming in place. and the captain will get pretty angry over IR<br />2. the cargo business is just an excuse to fly around and do these odd jobs<br />3. some of the people they locate are odd ducks too and come across as: &quot;crazy old wizards with a sad devotion to an ancient religion''<br />4. some of those odd ducks turn up dead 1-2 days after the PCs locate them with their heads severed<br />5. star law and or other authorities have begun to notice that people turn up dead after the PCs ask questions about them<br />6. some of the artifacts they've had to steal came from very ancient archaelogical finds (possibly even Tetarach)<br />7. some times the captain talks with a lisp and other times a poly vox. plus he is about as bad arsed as they come with a sonic sword and martial arts.<br />8. The captain seems to be able to guess what everyone is thinking.<br />9. He avoids personal contact but if the PCs should ever really touch him they will discover that hes is &quot;slimy&quot;<br /><br />Story behind the Story:<br />the captain is a mentalist and he and one member of each race: core 4, eorna, rim races, saurian, zuraquor etc. all are pretty much the only mentalist around and they are all paragons. The highest expression of their race with a mentalist power thrown in. <br /><br />What the captain is doing is collecting mentalist artifacts from all over the Frontier and even Sathar space<br />plus he's hunting down the other paragons to fight in combat and sever their heads thereby gaining their mentalist power after a brief but powerful lightning storm. Oh yeah, and just where was the mysterious captain from? Why from the Highlands of course, that is the highlands of the sathar homeworld cause he's sathar or the sessu race if you want.<br /><br />Should the PCs ever penetrate the captains disguise all robots on the ship have a command trigger that will cause them to overwrite their mission to hunt down and kill the PCs (this could be discovered in the course of the campaign too. <br />The captain may have used hypnosis on the PCs as well to prevent them from trying to resign their positions <br /><br />Naturally all this activity on the captains part is building to something- naturally it should be something that will threaten life, the frontier, the galaxy and or existence itself. I dont know what that threat could be but I do know this: There Can Be Only One!<br />

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