Originally developed as a method or hazardous cargo and mining applications the science of teleportation has expanded in the Frontier to become more frequently used for cargo and even people. It is an expensive system and requires special skills and equipment to sucessfully operate.<br /><br />Teleportation is a type of Ultra tech in SF and FS which uses technology to convert matter into energy trasmitt that energy and reconstruct that energy back into energy on the other side. Teleportation could also be accomplished via dimensional travel, would require some form of technological device, and would have similar results.<br /><br />The primary components required are<br />1. The teleportation sending device.<br />2. The teleportation receiving device (If Needed).<br />3. The teleportation relay device or network (If Needed).<br />4. The teleporation control system and or Operator. <br />5. An independent Power Supply. <br />4. The Subject, Cargo, or Object To Be Transported.<br /><br />The primary Types Of Teleportation Are<br />1. Direct Line Of Sight, Site To Site Teleportation.<br />2. "Closed Circuit", Site To Site Teleportation.<br />3. Relay Teleportation Utilizing A Satalite Or Starship.<br /><br />Standard Success:<br />1. Sucessful Teleportation of person or object from one place to another.<br /><br />Optimal Successes:<br />Sucessful Teleportation of difficult item/person under adverse conditions.<br /><br />Standard Failures:<br />1.System disruption, no teleport possible, system does not work at all due to technology failure or signal disruption.<br />2. No Teleportation possible, system failure or interuption detected and failsafe prevents teleport<br />3. Teleportation is successful, targeting failure. however subject or object is teleported to wrong location.<br />4. Teleportation failed but Operator At Receiving End is able to successfully capture transmission. Commonly results in teleportation illness for 1d10 hours.<br /><br />Catastrophic Failure:<br />1. Teleportation Failure, Part or all of transmission lost. May results in serious injury or death for any biological. Cargo is damaged or only partially received.<br />2. Signal Scrambled, Transmission received but badly disrupted. Results in death for any biological. Cargo is damaged or unusable, may catch fire or change chemical make up to volatile state.<br />3. Teleportation Successful, targeting failure, results in target being teleported into a dangerous location such as a solid object, space, underwater, etc.<br /><br />Special Failures:<br />1. Hijacking & Kidnapping<br />2. Jamming (Resulting in teleport failure, target failure, or reception failure)<br />3. Signals Crossed (resulting in target failure.)<br /><br />General Teleportation Sucess Rates:<br />Simple Cargo / Raw Materials 98%<br />Drallasite Passenger 90% (biological Simplicity)<br />Human, Yazarian, Vihm, Gha!kuuk'aa Passenger 85%<br />Vrusk, Sathar Passenger 70% (Biological Complexity)<br />Cyborg, Cybot Passenger 65% (Extreme Biological Complexity)<br />Complex delicate or volatile cargo 60% or less
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