Can anyone explain to me why a rocket weapons gunner (the KH skill) must first qualify with projectile weapons at a level of skill that would make him an expert shooter in the infantry. <br /><br />I have always thought that Gyrojet weapons skill was more appropriate than projectile and in fact why not dump projectile weapons and just base the pre-req off of Gyrojet weapons<br /><br />I should say that part of what bothers me is that the US navy took boys off the farm in Kansas and with a little training they were firing the main guns on a battle ship- no level 4 pistol shooting ability there. <br /><br />The above is part of the reason I've totally embraced: "Spacer Skills Revisited" from SFM #10 with its graduate requirements allowing a drall straight off the farm on Inner Reach be inducted into the militia and trained upto level 2 beam weapons (AD skill) and then take lvl 1 energy weapons (KHs skill) and then post the little munchkin to a ship to help defend against the pirates from Outer Reach.<br /><br />Personally I think we should just make Gyrojet weapons the pre-req like Beam weapons is for Energy Weapons Gunnery.<br />
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