Not a new item- field crusher missiles are from Zebs guide but you had to build one up from components- a bit of a pain.<br /><br />The point of the field crusher was to overload a defense screen and knock it out, the benefits of that are obvious.<br /><br />I was just looking at Woots wingkite in the articles and noticed the TigerHawk hover tank. which is armed with a heavy vehicle laser and a machine gun for anti air & personnel and thought it would benefit from a six shot canopy of field crusher missiles <br /><br />below is a hand held version I worked up from the Zebs rules to put in the armory of Royal Marine ships in my game. I figured "building" the missile one time and then writing a standard AD style equipment description would make it easier to use.<br /><br /><span style="font-weight: bold">Medium Field Crusher Missile</span>: 4kg, 12d10 damage to a force field or similar (inertia screen), ROF .5, Range -/20-500m/501m-1km/1km-2km, Cost 70cr<br /><br />its basically a type 2 missile with 2 ZEBs warheads- not sure if I converted the damage propperly.<br /><br />The <b>Light Field Crusher Missile</b> would be: 2kg, 6d10 damage to a force field or similar, ROF .5, Range -/20-250/251-1k/1k-3k, Cost 35cr<br /><br />The <b>Heavy Field Crusher Missile</b>: 6kg, 18d10 damage to a force field or similar, ROF .5, Range -/20-750/751-3k/3k-9k, Cost 105cr<br />
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