I was combing back through the pages of the forum collecting up all the ideas I had blogged about for adventures or campaigns and even a few by others. The list represents about 10 different threads and about 13-15 good adventure ideas.<br /><br />And it occured to me that I really ought to get off my but and run an on line game. <br />The problem is I've already given away a lot of plot twist for stuff I blogged about...sooooo<br />I've come up with more ideas and more plot twist. And I'm considering, providing there is interest, in GMing<br /><br />So is there interest in a:<br /><font size="4"><b> Warriors of White Light 2 <br /><font size="3">The Royal Marines Want You!</font><br /></b></font>Campaign/ linked series of adventures?<br /><br />Not to give things away but I can say this: "Pirates, Terrorist, and Kidnappers; Oh my!"<br /><br />My inclination for this campaign is to set as post <u>most</u> (not all) of the printed modules and to include Zebs material (haven't made any decision about how much Zebs material to allow- most likely 70-90% of the equipment, the races (not promoting them just allowing them) and the fluff on mega corps and cadres. Actual rules will be AD & KHs with key stuff from the fan zine: Yazerian clans, Character arch types, some equipment. <br /><br />NOTE: I am commited to play testing,"Spacer Skills Revisited" from SFM #10 see page 15. (This means a 1st level pilot could be built from 26exp min or an astrogator from 20exp min so its likely that players will get something like 30 exp to build their character.<br /><br />I'm <u>tempted </u>to tweek the rank structure of the Royal Marines (deviating from SFKH0) to include enlisted as well as officers<br />Officers hold positions as pilot, astrogator, engineer, and Dr. where as the enlisted would do the heavy lifting on boarding parties & as medics While NCOs would be Gunnery Officers. PC's would start as Midshipmen or as at least a corporal and advance accordingly. To start, at least, a higher level NPC would be the Lt. in command of the Assault Scout. In light of how the opening came about for the PCs to join the Royal Marines in SFKH0 (killed inspecting a freighter) I would think that the marines would transition to having classic Star Trek "red shirts" and officially, at least, disavow the practice of risking highly trained bridge officers though on ships the size assault scouts it's likely that 1 or more officers would be present and directing things but royal marine ship will have started to include dedicated troops.<br /><br />Feed back?<br /><br /><br />
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