With my currently running F2F group, who I just happen to play D&D with, I knew that neither of them would want to play the medic as we always have to have a sacrificial lamb who plays the cleric in D&D. So I run a Yazerian Priest archtype form the zine as an NPC. Kahn sur-Ock has martial arts, medical, and Psycho-social skill as the arch-type makes a logical pairing of all those skill into one character- in fact his Priest PSA is those 3 skills. Plus I figured that taking medical and psycho-social skills would plug holes in the party's skill set <br /><br />Anyhow, in my experience the Psycho-social skill is the red headed step child of the skill list getting very little love from most players. but since my voice in the party has it I've used it frequently and often- the hypnosis subskill rocks. If you have time you hypnotize a PC to give them a +10% on a skill its an auto-succeed with a willing subject and it can last for D10 hours (my rule) for non combat skills (1 hour for combat skill- AD rule)<br /><br />For 1st level characters this is huge. I beleive I've used hypnotism more than medic skills.<br /><br />you could even meta game a bit by taking just 1 lvl of psycho skill and since hypnosis of a willing subject is auto succeed level is irrelevent all you need is lvl 1. to get a crucial +10 for a skill check. plus the racial bonuses for vursk and drals with this skill are nice as well. <br /><br />
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