Star Frontiers 0 edition

[Quote=Dragon] The game grew and changed for two years, until it was finally submitted for review in the summer of 1981. During those two years, TSR Hobbies grew tremendously. The company had discovered that its games appealed to a much broader audience than wargamers and fantasy fans alone. D&amp;D® and AD&amp;D™ games, for instance, were selling to people who had never played a wargame or a role-playing game before. In order to tap this huge market, TSR decided to restructure the STAR FRONTIERS game<br />so it would appeal to people who had never seen this type of game. This decision meant most of the game<br />needed to be rewritten and reorganized so persons with no gaming experience could buy it, take it home and play it without learning a lot of rules. The number and types of dice in the game were changed, the maps and counters were added, and many realistic but complex rules were sacrificed for playability.. <span style="background-color: #ffcc00">In general, there was an overall softening of the game’s “hard core.”</span><br />.....<br /><span style="background-color: #ffff00">Although many TSR employees were sad to say goodbye to the original hardcore version,</span><br />[/quote]<br /><br />Just on a currious note one wonders if the earlier &quot;hard core&quot; version still exists some where in some form.<br />I'd love to see what Dave Cook and Lawrence Schick produce. be fore the rewrite was instituted.<br /><br />

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