Thinking about Illegal drug use and a game mechanic

I'm toying with an idea that occurred to me for gaming out drug use. (maybe it already exists) <br />I was thinking along the lines of the S/T &amp; S/D of diseases and toxins in the rules.<br /><br /><font size="4"><b>D </b></font>would obviously be duration- how long in hours one dose of the drug lasts yet in most addictive drugs resistence builds up in habitual users so Duration is really D x R where R equals the resistence of the user- a new user has a resistence of 1 but a long time users will have built a R of .5 or .3 there by only getting the effect for 1/2 or 1/3 of the time of a new user. <br /><br /><font size="4"><b>RF</b></font> is Resistence Factor which is the mechanic for determining a user's R. A RF would be expressed as a period of time day/week/month/year or even as: per dose (all in standard frontier time) with a negative number to subtract from the users Resistence once for every time period that has past since drug use began. An RF of 1month -.1 would mean that every month the user's R goes down by .1 It also seems to me that there should also be a Floor or point past which the Resistence cannot go. Example imagine a mild plant based analog to pot the R number for a long time user probably wouldn't go all the way down to 0.1 but may bottom out at say .5 or .4<br />So that a RF for this drug might be 1year -.1 (.5) where it takes a year for resistence to build and your resistence bottums out at .5 in five years.<br /><br /><font size="4"><b>E </b></font>is the effect and can be expressed as -5 LOG &amp; +5 STR for a combat drug or as euphoria &amp; +10PER or as no penalties for 1/2 STA or as a host of other possible effects<br /><br /><b><font size="4">SE </font></b>are side effect an can be a facial twitch, rash, scratching, flatulence for drals, +10 Battlerage for yazerians and must test in all stressfull situations, a side effect may be immediate or have a time delay like 2 hours. Example SE: 2hours facial twitch meaning that a facial twitch shows up 2 hours after taking it. Most SEs would wear off when the drug's duration expires (that would be the official D not the D modified by the user's Resistence).<br /><br /><b><font size="4">Cost:</font></b> would simply be cost per dose but could have a + or - % for changes in supply and demand.<br /><br />could even have Long Term Side Effects: which would kick in after years of use or months if the GM wanted so they would be expressed as <b><font size="4">LTSE</font></b>: 1year -5 INT or LTSE: 2years -5 exp due to memory loss. Long Term Side Effects dont wear off without rehab but they should only apply to long term heavy use; GM decides.<br /><br />Finally it seems that a mechanic to cover the addiction end of this is needed<br /><b><font size="4">A </font></b>would be for addiction and would represent the effects the user sufferes when not on the drug thereby forcing them to find a dose. it could be expressed as A:edginess or A: -5% STR&amp;STA or as A: every hour -1 INT or as A: every hour +2 Battle Rage and attack nearest being for battle rage/10 turns (for yazerians and every hour off the drug would add 2 to battle rage score and force them to test for battle rage and attack someone for a number of turns equal to their current battle rage score divided by 10)<br /><br />I suppose you could even specify different E, SE, LTSE, &amp; A and I guess even different D for each race if you wanted the extra complexity. though I would keep it to 1 race has one area of the drug that effects them differently from the other races to keep it from getting too confusing. <br /><br />Example (not neccessarily proposed as a serious example but made up to demonstrate how these mechanics could work):<br /> SynthCorp's new injectible combat drug called Bounce.<br /><b>D</b> 10 hours; <b>RF:</b> per dose -.01(.4); <b>E </b>+5 RS/DEX all penalties for 1/2 STA only kick in at 1/4 STA; <b>SE:</b> mild figdeting (can't sit still), <b>LTSE </b>when R equals .4 user is permanently at -5 RS/STA due to damage to nervous system; <b>A:</b> -5INT due to headaches for 1 week; <b>COST:</b> drug is experimental but has an estimated street value of 25cr. <br />This drug last for 10 hours but for every 10 doses taken the Resistence of the user drops by .1 (1hour of D) and will bottom out around .4 (4hours of D) Its effects are to boost RS/DEX by +5 for the duration of the drug. People on the drug tend to fidget and find it hard to sit still. Once a user reaches a Resistence of .4 for this drug they lose 5% on both RS and STA due to nervous system damage causing long term users to keep using to just stay on par. Its addictive effects are -5 INt because of a week long headache or until a new dose is taken. The drug is officially only available for limited military testing but has an estimated street value of 25 cr per dose. Thus a long term user with a R of 0.4 would need to spend about 75cr/day to &quot;stay frosty&quot; during their waking hours.

Pinned
Off
Locked
Off
Forum category