<a target="_blank" href="/node/3691">http://starfrontiers.us/node/3691</a><br /><br />Over in the Historic Adventures project, I am working on some mechanics for a pf:100 period adventure/campaign. Since this setting is going to predominantly entail system ships, I needed some definitions for chemical drive operation as the canon rules were rather vague, citing little more than fuel costs versus journey but not addressing performance (which the rules also state as ADF of 1 for chemical drives).<br /><br />So I whipped up a prototype table that cites fuel capacity and establishes a maximum velocity, seeing as the bulk of a system ship's travel time will be spent coasting at zero G I figured there would need to be some definition here. Naturally this will require some play testing, but this is a prototype that I feel is a good basic formula (which may be subject to tweaking yet).<br /><br />It also illustrates the (unlikely) possibility that a system ship, given enough fuel, could attain jump velocity...hinting at a possible earlier historic point where such a venture may have been attempted prior to the advent of ion drives.
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