the Book says they need outside force to operate and have a maintenance cost<br />100cr/day for a type 1, 200cr/day for type 2, 400cr/day for type 3, and 800cr/day for type 4<br /><br />I suspect it was written this way with a thought to prevent players from trying to get around the power limitations on portable power supplies. "sure you can have a power generator but you'll be broke by the end of the week!" or it might be to represent fuel cost but the book discription indicates solar, hydro, nuclear or thermal as possible power sources so that cant be. Plus would a Nuclear generator cost the same to run as a solar?<br /><br />the cost per day just seem odd and way too high to me. I think you need to shop some place else if you buy something and it needs that much money to keep running daily.<br /><br />What do you think about maintenance cost being for the year unless there is a fuel cost.<br />As written it costs 1cr to generate 100 SEUs if you ignore the purchase price of the generator. Incidently the purchase price of a generator is equal to the amount of SEUs produced in a day.<br /><br />require players to charge other devices like parabatteries and backpack to power personal equipment- no jacking directly into the generator. a type 1 generator produce 8.33 SEUs/minute so I guess they just dont work for powering things in combat. So a base with generator would also require a parabattery to run equipment.<br /><br />It also seems odd that KH never specifed a generator for ships. chemical rockets dont produce electrical power though a Standard Energy Unit isn't explicitly described as electricity either. Seems to me a nuclear generator of some type would almost be a must for a space ship even if its engines produce power that could be siphoned off. <br /><br /><br /><br />
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