False evidence in game?

Looking for feed back on this (I have ideas of my own but being an idea whore......)<br /><br />HOW would you create false/faked/ trumped up evidence against an NPC in game with the opportunity for the PCs to divine its true nature?<br /><br />A. There is always the cop out- reduce discovery to an ability roll. Roll against INT- &quot;you realize the evidence is fake&quot; - I consider the fall back of an ability roll a great mechanism to keep a game rolling but plot turning points should be more involved or exciting than that.<br /><br />B. force the PCs to ask for the autopsy or the tox screen report and include the info there. Say the evidence is the equivelent of a pint of blood at a murder sceen that doesn't belong to the dead guy- the presumption is it belongs to the murder. If they ask for the reports from the investigation the Tox screen could include that the blood contained as standard perservative added to blood drawn for long term storage. or if they ask to see the actual evidence the blood is still goey and not coagulated and nobody jumps on that fact do a little GM rolling behind the screen, pretend to look at the result and announce to the team medic that its very odd that blood taken from a crime sceen x # of days ago should have coagulated by now. Hopefully they'll use one of their scanners and learn that an anti coagulant consistent with that used by blood banks for long term storage is present.<br /><br />C.  ?????<br /><br /><br />Warning you may see this material again........<br />

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