Looking at the Saurians/ Dragon 103

I was looking at the Saurrians from Drgon 103, more than just a skim this time, and I was struck by the possibilities for this race. When I first skimmed the article I wasn't really in favor of mixing in another race for the sake of just having another race. but upon deeper scrutiny I think these guys are rife with opertunities for adventure.<br /><br />Few problems though - the whole aquatic background giving superior underwater sight and gill slits to breath water mixed with evolution from &quot;land dragons&quot; from 4 different environments and the whole 4 separate distinct saurian races being born within the same family from intermarriage and no half breed types? it just seemed confuse to me.<br /><br />But I liked the back ground and their desire to strike back at the Sathar. There is a lot of possibilites here:<br /><br />I'd drop the whole land dragon evolution thing and keep the aquatic evolution thing going.<br />that combined with the whole fleeing the destruction of their homeworld and not playing a major role in the Frontier opens the oportunity for them to colonize water habitats within the Frontier. It allows the Frontier to accept 500,000 refugees as they's be perfectly happy using the enviroments the core 4 normally pass up:<br />Oceans, seas and lakes.<br /><br />I'd keep the land dragons as the source of the sathar cybo-dragons though, why waste a perfectly good animal and it makes a good tie in to the Volturnus material.<br /><br />the barrier of the ocean/sea/lake surface mutes their impact and interaction some but it opens up all new realms and opertunities for adventure: under sea cities and a whole alien culture to mix explore. <br /><br />In fact the whole escape their system's destruction with the rescued population being put into stasis smacks of the &quot;Space Seed&quot; episode from the original Star Trek and opens up a similar KH/AD adventure with discovering and boarding the saurian craft.<br /><br />Latter the saurians can have raised the &quot;Saurian Legion&quot; to help combat the Sathar. but when the UPF mistakenly sends the legion to perform a police action on during a corporate war rebellion formulates within the ranks.<br /><br />They'd also contribute heavily to a destroy the sathar campaign. <br /><br />or a group of suarians hire the PCs to sneak into and scout their home system or an abandoned colony<br />part of that might also involve recovering something from sathar conquered system.<br /><br />The saurians could also institute a Sea Guard- kind of like the Coast Guard but with a submarine element and part of their pride in contributing to the frontier and not wanting to be beggers and welfare recipients.<br />So players ejecting in an escape pod or crash landing in water would, when they are at the verg of drowning be rescued by a Sea Guard sub and taken to its port, an under water city, which can lead to further adventure or they just take the elevator or a sub to the surface, going about thier business or they need to recover stuff from their wreck, now at the bottom of the sea and they'll have to hire a sub. <br /><br /><br /><br />

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