Personal stakes for one PC

Trying to resurect my Friday night group which met every Friday but fell apart in Jan. anyway I been thinking over the situation of one character who under SF2000 rules is a spacer PSA.<br /><br />I had given him an NPC contact in the first prequel adventure that he managed to weazel a gyrojet pistol out of (Yazerian bartender who had always been like an uncle to him). The pistol was ornate and worth more than a std. Gpistol but fired the same and it was named old Bessy. With the true start of the Volturnus campaign having all PC weapons locked in a weapons locker and blown by the pirates I allowed the PCs to spot old Bessy in the Pirate captains belt. Which lead to an almost suicidal plans for storming the bridge to get it back but the ship started breaking up. <br /><br />anyhow the palyer has been stripped of &quot;his pistol&quot; and is now grounded on volturnus and his interest in the game was dying before the group broke up.<br /><br />If we can restart we're at the beginning of SF1 so I plan to have Captain Skragg with Old Bessy lead the pirates attacking the Kurabanga and jet pack away when the fight goes badly. He'll also be in command of the pirate outpost they're suppose to storm after meeting the Kurabanga.<br /><br />I'm hoping this will draw him back in plus the capture of the jetcopter at the pirate outpost will give hims more story share from that point on as he is the only pilot.<br /><br />plus some message traffic stored in the outpost's computer about Old Bessy turning up and how Skragg is on the outs with the Star Devil for not getting the owner of the weapon so that they can &quot;question&quot; him about a certain yazerian traitor that still needs to be killed. (Skragg can only redeem himself by capturing the PCs and he needs to do it soon or he'll be taking a long walk out a short air lock without a vac suit.)<br /><br />With the whole attachment to the gun and now his &quot;uncle&quot; is threatened I'm hoping it will make the game very personal for him.

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