Default skills for Alpha Dawn

<br /><br />My regular D&amp;D 3.5 group has one member who cant show up till 1.5 hours after the rest of us and we end up sitting there doing nothing much for that time. So I've recommended to the GM that I could run a old school rules light game for an hour and a half and if we use the card counters instead of miniatures &quot;gasp!&quot; (to think I'd suggest not using miniatures!) as it'd be easy enough to pick up quick. <br />So if the other player is down with that I'll be running everything old school under AD rules and just run Crash on Volturnus as the whole adventure is set up as quick little scenes that a TV series director would squeeze between commercials.<br /><br />Anyhow knowing that it will be 2 PCs plus an NPC (most likely the medic) and 2 robots I plan to throw in to beef up the party. I was thinking about skills that may not get represented and their impact on the adventure.<br />I'm leaning toward having some default skills<br /><br />operate communication devices (chronocoms 100%,  radio phone 90%, subspace radio 90% -5%/light year &amp; -10% penalty if doing it from a planetary surface)<br /><br />operate cars (ground or hover) and hover cycles (I'm guessing that the 3 hover fan configuration is more stable than a ground cycle) in a city enviroment at non excessive speeds and normal non combat maneuvering 100%<br />operate ground cycle subtract your speed from 100 then add your RS and thats your skill check after every maneuver (continuing to go straight no check)<br />operate explorer subtract speed from 100 add 1/2 RS and thats your skill check after every manuever <br />-20% to all driving defaults if in combat<br /><br />First aid subtract the total wounds (lost STA) from 100% add 1/2 INT or LOG for the % chance of an unskilled character using first aid, includes the use of Biocort during first aid.<br /><br />Manually detonate explosives: 100% (must be touching the explosive  to be detonated)<img src="http://starfrontiers.us/modules/tinymce/tinymce/jscripts/tiny_mce/plugi…; alt="Foot in mouth" title="Foot in mouth" border="0" /><br /><br />Operate computers: LOG - 10%/level of computer<br />Display information: (LOG-10) -(10%/level of computer) <br /><br />Operate and use airlocks and other emergency equipment 100%<br /><br />The above really represents basic stuff that people living in a sci-fi genre really ought to be able to do. None of these are really a total freebe and its certain that a PC will want to use the actuall skills over the defaults.<br />However allowing the above should facilitate the game moving along.<br /><br /><br /><br /><br />

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