The UPF Comet, registry number 013, was an early model scout craft used in the 1st Sathar War. The design is a direct predecessor of the vaunted assault scout class but lacking all but one of the assault rockets and some of the maneuverability. The Comet disappeared during a major battle never to be heard from again and was presumed destroyed.<br /><br />This adventure opens with a miss calculated void jump into an uncharted system and the detection of a very old emergency beacon code squawking from the proximity of the only inhabitable planet. The beacon appears to be a battered antique weather sattelite. If it is recovered and cleaned a name plate identifying it as coming from the the UPF Comet. It is also evident that extra solar cells and computer components were added in a jury rigging attempt to make it a beacon instead of a weather sat. <br /><br />The truth about the Comet is that being damaged, pursued and cut off from it's fleet it's crew decided to "smoke the jump" in a bid to use the void to escape the Sathar. They reached an uncharted system and named it Becket after the captain. With the near miraculous landing on the only inhabited planet they named the planet after the ship.<br /><br />Though the ship landed successfully in the vertical orientation it latter toppled as a result of an earth quake.<br />There is evidence of makeshift shelters next to the toppled hull as well as two graves. The ship has been stripped of all power sources (para-batteries) and usable equipment in the quest for survival. So the ship is in very sorry shape though one compartment is sealed and a flight couch was removed from the "wall" and reoriented to allow for easy access to a computer terminal. If the terminal is powered up and repaired a partial log/diary of one crewman can be retrieved.<br /><br /><br /><br />So this is the core idea for an adventure/encounter; its sort of a mystery to be unravelled while the diary/log will answer some questions concerning how the ship got there and some of what happened after but not the ultimate fate of the crew other than the occupants of the 2 graves their is still 4 more unaccounted for.<br /><br />Not terribly exciting yet so we need some action:<br /><br />1. attacked by some native inhabitants<br /><br />Not terribly high stakes for the PCs:<br /><br />2. strange infection happening to some of the crew oh yeah there is a cryptic reference to the infection in the diary/log and even a reference to finding a possible answer counter the infection.<br /><br />3. things that could be explored:<br /><br />hull plates were removed to make shelters but not all the plates are present.<br />no para batteries to be found as well as lots of other missing equipment.<br />etching on some of the removed hull plates.<br /><br />I'm not sure I like the ship's name either so Comet is a working name <br /><br /><br />
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