Currious about how other have ended the Volturnus campaign.

Well we just wrapped the Crash on Volturnus module (and we aggreed to take a moth off an run some fantasy- RPG ADD) but I've been mulling over the end of the campaign and I was currious about how other GMs ended the Volturnus campaign?<br /><br />Some of my thoughts:<br /><br />1. If the players succeed have a very Star Wars-esk award ceremony where the eorna give them the &quot;Star Crystal of Volkos&quot; -their highest decoration making them the only living holders of this award. Its a story reward and should be good for a free drink and some deference from eorna NPCs. Truane's Star should also award them  some commendation as well but not as important as the Star Crystal. I'll have Col. V. Jamison survive and be promoted within the Truane's Star military making him and important/connected NPC that will be favorably disposed to the PCs (the eorna will make jamison CnC for the big battle) and they'll have that &quot;brothers in arms&quot; relationship to jamison so that will be good for an invite to the officers club and &quot;a drink on the general&quot; plus some advice from him during future encounters. <br /><br />2. Personally I favor the eorna recovering their egg ship and restarting their society. I see them scrambling to re-organize and rebuild and cutting deals allying themselves with the UPF as an independent ally. while offering trade concessions and mineral rites to mega corps in exchange for major help in rebuilding infrastructure. To that end the eorna ambassadore to Truane's Star will approach the PCs asking them to become the initial crew of the new Volturnus Space Militia, taking command of the assault scout that was ordered. They will be offered dual citizenship on volturnus, a generous salary,  plus total exemption from income tax or any future ship registration fees should they eventually get a ship of their own (after all they are the saviors of the planet and the eorna are really hard pressed and need their help). If they accept- an deal was cut for them to attend the Royal Marine Accademy on Clarion for ship operations training and that will let me run some or all of the Warriors of the White Light module. (it also lets me transition to the Beyond the Frontiers campaign though the Eleanor Mores module will be run using pre-gen characters while the PCs are doing their training on Clarion- once the mayday is sent relief ships from Clarion will arrive including the regular PCs. <br />The PCs will be able to accrue quite a military record with with awards and commendations from two militias plus Volturnus and maybe the UPF all as story rewards without tying the party down to a particular nor a strick command structure. <br /><br />3. Eventually the PCs will end up back at Volturnus for further adventures - Mechanons revolt- and sathar agents giving musket technology to Volturnus natives and sparking a war of genocide by the edeskatai against the ul-mor(for killing their gods)<br /><br /><br />

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