I'm running the Volturnus campaign using SF 2000 rules and have allow for (only 1 so far) spacer profession characters warning the player in question that with so much tied up in the prerequisite skills just to be able to pilot a hull size 3 or smaller ship that he'd be at a disadvantage (he started to figure that out in the forbidden caverns when a rastie pack attacked). <br />Anyhow to cater to his character I let him fly the life boat down from the Serena Dawn with a pirate shuttle taking pot shots and the choices he made determined the type of landing and the chances of injury to passengers - though by GM fiat the lifeboat clipped a rock out crop just befor landing and crashed so the end result was still what was in the printed module.<br /><br />The big question is; I want to add a KH scenario using a captured pirate assault shuttle which shouldn't be a big problem if I just gave the players the relief fleet to run against the sathar but I know that party will want to run their characters in the battle.<br /><br />so I was thinking that just prior to the sathar showing up the PCs, inconjunction with the Eorna, fly some eorna techs to one of the moons to try get a defence installation there back on line (its at this time that the PCs will discover the lost egg ship with 10,000 eorna eggs in cyro- thereby giving the eorna hope to resurrect their civilization) so that when the sathar fleet passes closest to the moon its weapons get their one chance to gut the biggest sathar ships (it will be a suicide mission that one slightly insane eorna has volunteered to man the moon base) This takes some of the starch out of the sathar and makes it more believable that a quick scratch built fleet from Truane's star will be able to take on the remaining sathar.<br />Assuming the PCs then succeed with the Battle of Volturnus plus the relief fleet showing up the Sathar begin pulling back their landed infantry and try to re-embark them onto the transports that are still in orbit while the sathar war ships have moved out system to engage the Frontier fleet.<br />Its at this point that the eorna approach the PCs with a request that if they refuel the pirate shuttle would the PCs consent to fly it under the "flag of Volkos" As a vessel flagged to the eorna government participating in the battle will solidify the soverignty of the eorna over their planet despite any claim Pale or Streel could advance. and in exchange for help with rebuilding their infrastructure the eorna will generously give consessions to Pale and to various mega-corps concerning the other planets and asteroid belt as well as some mining concessions on Volturnus. <br />The end result is Volturnus ends up an allied planet but with heavy involvement by Frontier races and organizations.<br /><br />So my problem is what to do with a puny HS 2-3 pirate "assualt shuttle" and the players for a KH battle and what should I pit against them? Transports dont usually carry much armament but I was thinking that 3-4 big transports ought to be enough to bring 60,000 troops to Volturnus and maybe some fighter escorts. I was also thinking that the mechanons could provide a crew for a second pirate shuttle and assist in this opporation.<br /><br />any suggestions?<br />jedion<br /><br /><br />
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