Ok, so while working on most of my vehicle stuff I usually have the tv on for background noise. Usually, it's the military channel. They have some great shows on all types of weaponry(top 10 lists and such). I was toying with the idea of using my Heroscape tiles as a 3-d battlefield layout and watching something on the siege at Khe San and had an idea for artillery. Assuming you want a d10 system to mesh with the current system, and possible the new game I read about, it goes like this:<br /> The artillery has a base chance to "to hit" in the middle of a 2-20(2d10) range.<br /> (for example we will use 9-14 equals a hit)<br /> if a hit, damage is dealt however we figure that part out lol<br /> However, if a miss--used the random miss for a grenade and every 1 or 2 points off is the range and direction the shells fall. Thus, the shells hit something, for better or worse.<br />ok random thought captured, what do you think?
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