vehicle damage

Ok, so here is where i put in my own 2 cents. I never really liked the regular way of assessing damage to vehicles. It just seems to lack a bit, I mean roll 2d10 and add dice to the table for a result. What about the damage to the vehicle besides the table result ? So, here is my proposal:<br /><br />1) on a successful hit, structural damage is applied<br />  a) personal weapons consult structural damage chart<br />  b) vehicle weapons do normal damage<br />2) damage is taken off armor first<br />3) if no armor left, roll on vehicle damage table<br /> <br />So, this means a revised damage table must be drawn up. Also, this means instead of turn speed reduced the actual damage may be suspension hit. Or what about the stray shot that hits the driver or takes out a vehicle system, such as the computer. <br />My problem isn't really with coming up with the table it's more a matter of will the 2d10 plus die of damage system be feasable? I'll try an post a revised table soon.

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