For some time now I've been toying with the idea of creating a Star Frontiers game system file for Maptool. It opens up a few possibilities when using the Zebulon's Resolution Table system.<br /><br />That said, I'm going to kind of do this in little pieces. Since I don't feel like going into storage and digging out my Zebs book right now, I'm just using the remastered docs... and I'm not even reading it cover to cover, which may explain why I'm asking these questions. ;)<br /><br />First of all, I like the Resolution Table system, except that I don't want to have to look at the table all the time. So I want to set up Maptool to just tell me when something is successful and how sucessful it is. This means that I need to set up the success ranges of all of the columns. Thus it follows that I need a name for a column like /0 and I'd like to better understand why there is a /0 and a 0 so that I can properly account for it.<br /><br />Can anyone explain why there are two zero columns? From what I can tell, /0 simply sets a base point for an "unskilled" attempt at something... which is all well and good enough. But why wasn't just "0" used for that?<br /><br />Does anyone know what the developers of the game called the /0 Column?<br /><br />
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