<font size="2">While reading over this excellent article I was impressed with the effort made to keep the feel of the 1980's view of advanced technology. It must have been a chore trying to keep things feeling "old-school". I am endeavoring to create a set of rules to address cybernetics systems and would like to achieve the same retro-effect as well. This article made a couple of points regarding the Biocom I'd like to get some clarification upon.<br /></font><br /><font size="1" face="Verdana"><p align="left"><font size="2" color="#3366ff">"Biocoms can be installed only at a handful of medical facilities. Prenglar has a research and development team that works independently for several mega-corps that will implant one for just under 2,000 Credits. The implant attaches itself to the central nervous system of the wearer, drawing bioelectric power from its host. Implanting one will permanently lower the maximum</font></p><p align="left"><font size="2" color="#3366ff">STA of the wearer by 2 points, though it doesn’t affect his current STA score unless his current score is greater than this new maxim." <br /></font><br /><font size="2">It seems to infer that the permanent loss of Stamina is somehow related to the integration of this implant into the character's nervous system. Would you see that additional cybernetic implants further loss to maximum STA in a cumulative effect? Also, would you see larger cybermod items as having an even heavier cost to a character's stamina?<br /><br />This seems like a fantastic way to curb a player's desire to overdo cybernetic augmentation upon their character. I had been thinking of using a spending of XP by the player to handle this but your idea would seem to have a stronger effect.<br /><br />Would a player be able to replace these lost STA points later on by spending earned XP to buy back points in that ability just as other characters advance their ability scores (spending 1 XP for 1 point in an ability score as per Alpha Dawn)? Would these lost Stamina points permanently lower the maximum possible STA score for that character (for instance, a character with a Biocom implant could now only have a maximum STA score of 98 rather than 100)?<br /><br /><font color="#3366ff">"Note that Biocoms cannot, at current, attach to dralasite physiology."</font></font><br /><font size="2"><br />Could this statement be read to mean that all implants and cybermod that attach directly to a Dralisite's nervous system are impossible due to their unique physiology? I can see a logic to this as the shape-altering ability of this race would be an incredible challange to the medical experts. <br /><br />I am planning on turning my Cybermod ideas into an article submission for the Frontiersman. Your imput in these areas would be of great help in ensuring compatibility.<br /><br />Thanks for your advice..<br />Ben</font></p></font>
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