Star Frontiers and cyborg characters.

<span style="font-size: 14pt; font-family: Eurostile">I was thinking that a discussion on cybernetics would make a great contribution to the Star Frontiers game.<span>  </span>The skill for cybernetics was presented in the Zebulon's Guide and future editions were to address this topic with actual rules: <span> </span>those never materialized.<o:p></o:p></span><span style="font-size: 14pt; font-family: Eurostile"><o:p> <br /></o:p></span><span style="font-size: 14pt; font-family: Eurostile"><br />There are, in essence, two types of cybernetic systems, as far as the impact to game rules are concerned; some are purely cosmetic (Low Mods) that are the equivalent to simple technology available to anyone.<span>  </span><span> </span>Other types of cyber gear (Medium and Heavy Mods) serve to greatly enhance a character's abilities.<span>  </span><o:p></o:p></span><span style="font-size: 14pt; font-family: Eurostile"><o:p> <br /></o:p></span><span style="font-size: 14pt; font-family: Eurostile"><br />Some players might like their characters to begin with already integrated cyber-systems.<span>  </span>Cosmetic-type cybernetic gear could be acquired by starting PCs just like other equipment:  by spending Credits.<span>  </span>These could be simple items like animated tattoos or sub-dermal watches that display time on the skin of the character's wrist (such technology might cost more than its hand-held equipment equivalent -- plus the surgical installation expenses -- but otherwise offers no unique benefits).<span>  </span><o:p></o:p></span><span style="font-size: 14pt; font-family: Eurostile"><o:p> </o:p></span><span style="font-size: 14pt; font-family: Eurostile">Augmenting type cybernetic gear (Medium and Heavy Mods) should cost a PC both XP <i>and</i> Credits to acquire (though a Corporation might help with the financial costs in exchange for a service contract).<span>  </span>The greater the benefit of a piece of cybernetic equipment the greater experience-point cost it should be to a PC.<span>  </span>The referee should apply a reasonable limit as to the amount of Medium and Heavy cyber gear a character should start the game with.<span>  </span>(I’d personally not allow Heavy cyber gear.)<o:p></o:p></span><span style="font-size: 14pt; font-family: Eurostile"><o:p> <br /></o:p></span><span style="font-size: 14pt; font-family: Eurostile"><br />Balancing beginning Cyborg characters could be handled by reducing the amount of starting credits he/she has to purchase other equipment at character creation.<span>  </span>Additionally, ability enhancing cybernetics might penalize a starting PC with an <strong>XP Dept</strong> that would need to be paid off by earned experience before the character would be able to advance.<span>   </span>[Another option that runs along this line is that the character would only earn 1/2 xp while adventuring until the XP cyberdept is paid off.]<span>  </span>This could be used for starting PCs with a real starting Cyber-Advantage over the 'normal', 100% natural characters they are playing with.<span>  </span>This is only of any benefit in a long running campaign.<o:p></o:p></span><span style="font-size: 14pt; font-family: Eurostile"><o:p> </o:p></span><span style="font-size: 14pt; font-family: Eurostile">I don't believe a PC should be penalized by having cybernetic enhancements by causing them to gradually become insane (like some kind of Cybernetic psychosis).<span>  </span>There are other ways that cyber technology could be balanced:<o:p></o:p></span><span style="font-size: 14pt; font-family: Eurostile"><o:p> </o:p></span> <ol><li><div style="margin: 0cm 0cm 0pt" class="MsoNormal"><span style="font-size: 14pt; font-family: Eurostile">Cybernetic gear might not be too fashionable in the more civilized regions of the Frontier; thus imposing a negative (say -10%) modifier toward characters with obvious enhancements.<span>  </span>Maybe non-cyber NPCs might react negatively because of perceptions that a cyber-PC might feel him/her-self to be superior to the NPC (could this be perceived Cyber-Arrogance?)</span></div></li><li><div style="margin: 0cm 0cm 0pt" class="MsoNormal"><span style="font-size: 14pt; font-family: Eurostile"></span><span style="font-size: 14pt; font-family: Eurostile">Since Cyber characters are more advanced character concepts they could be banned as starting characters.<span>  </span>Alternately, non-cyber characters could begin play with the benefit of extra starting skills or better starting equipment.</span></div></li><li><div style="margin: 0cm 0cm 0pt" class="MsoNormal"><span style="font-size: 14pt; font-family: Eurostile"></span><span style="font-size: 14pt; font-family: Eurostile">Cybernetic systems might be more susceptible to damage and are more costly to be repaired.<o:p></o:p></span></div></li></ol><span style="font-size: 14pt; font-family: Eurostile"><o:p> </o:p></span><span style="font-size: 14pt; font-family: Eurostile">Here are some ideas for possible cybernetic systems.<span>  </span>These have not been thoroughly developed, let alone play tested.<span>  </span>I present these merely to initiate discussion.<o:p></o:p></span><span style="font-size: 14pt; font-family: Eurostile"><o:p> <br /></o:p></span><span style="font-size: 14pt; font-family: Eurostile"><br />Low Mods (fashionable cyber wear – purchased with Credits only):<br /></span><span style="font-size: 14pt; font-family: Symbol"><span>·<span style="font: 7pt 'Times New Roman'">        </span></span></span><span style="font-size: 14pt; font-family: Eurostile"><em>Mirrored/Colored Eyes</em> – the conjunctive tissues covering the eyes are treated so as to appear color tinted, black or silvery and reflective.<br /></span><span style="font-size: 14pt; font-family: Symbol"><span>·<span style="font: 7pt 'Times New Roman'">        </span></span></span><span style="font-size: 14pt; font-family: Eurostile"><em>Animated Tattoos</em> – installed beneath the skin this cyber weave can project a tattoo-like image upon the character’s epidermis.<span>  </span>The appearance of this ‘tattoo’ can be changed at will by programming or downloading new designs.<span>  </span>Some models can be programmed to project animated patterns or images.<span>  </span>The cost varies as per the size of the ‘tattoo’.<br /></span><span style="font-size: 14pt; font-family: Symbol"><span>·<span style="font: 7pt 'Times New Roman'">        </span></span></span><span style="font-size: 14pt; font-family: Eurostile"><em>Personal Player</em> – the character has a tiny dedicated radio/music player located within their wrist/skull that plays rich, clear music and radio signals directly to the characters ear drums.<span>  </span>These sounds cannot be heard by others.<br /><o:p></o:p></span><span style="font-size: 14pt; font-family: Symbol"><span>·<span style="font: 7pt 'Times New Roman'">        </span></span></span><span style="font-size: 14pt; font-family: Eurostile"><em>Finger-Lamp</em> – This cyber device incorporates a small flashlight within the character’s finger.<br /><o:p></o:p></span><span style="font-size: 14pt; font-family: Symbol"><span>·<span style="font: 7pt 'Times New Roman'">        </span></span></span><span style="font-size: 14pt; font-family: Eurostile"><em>Color-Change Hair</em> – the character’s natural hair is replaced by a synthetic substitute as soft and manageable as the real thing.<span>  </span>This cyber wear can instantly change to any one of dozens of pre-programmed colors.<span>  </span>It can be styled and cut like normal hair and even treated to grow more length.<br /><o:p></o:p></span><span style="font-size: 14pt; font-family: Symbol"><span>·<span style="font: 7pt 'Times New Roman'">        </span></span></span><span style="font-size: 14pt; font-family: Eurostile"><em>Natural Organ Replacement</em> – these cyber devices mealy replace a natural organ in the body, which operates exactly as the original.<span>  </span>[This is offered as mere character flavor.]<br /><o:p></o:p></span><span style="font-size: 14pt; font-family: Symbol"><span>·<span style="font: 7pt 'Times New Roman'">        </span></span></span><span style="font-size: 14pt; font-family: Eurostile"><em>Natural Limb Replacement</em> – these cyber devices are designed to appear and function just as the original limb. <span> </span>[This is offered as mere character flavor.]<o:p></o:p></span><span style="font-size: 14pt; font-family: Eurostile"><o:p> <br /></o:p></span><span style="font-size: 14pt; font-family: Eurostile"><br />Medium Mods (cyber devices providing improved ability – purchased with Credit and some XP):<br /><o:p></o:p></span><span style="font-size: 14pt; font-family: Symbol"><span>·<span style="font: 7pt 'Times New Roman'">        </span></span></span><span style="font-size: 14pt; font-family: Eurostile"><em>Concealed Blade</em> – this cyber device is often hidden within a Natural Limb Replacement to provide a ready weapon in close conflict situations.<span>  </span>These blades are often designed to spring out of the character’s wrist, above the back of the hand.<span>  </span>Damage is as per a knife.<br /><o:p></o:p></span><span style="font-size: 14pt; font-family: Symbol"><span>·<span style="font: 7pt 'Times New Roman'">        </span></span></span><span style="font-size: 14pt; font-family: Eurostile"><em>War Claws</em> – as per Concealed Blade; these small blades extend from the character’s fingertips causing racking damage equivalent to a knife weapon.<br /><o:p></o:p></span><span style="font-size: 14pt; font-family: Symbol"><span>·<span style="font: 7pt 'Times New Roman'">        </span></span></span><span style="font-size: 14pt; font-family: Eurostile"><em>Hammer Punch</em> – this cyber mod enhances a character’s bare knuckles, punching score by +1d10 damage.<br /><o:p></o:p></span><span style="font-size: 14pt; font-family: Symbol"><span>·<span style="font: 7pt 'Times New Roman'">        </span></span></span><span style="font-size: 14pt; font-family: Eurostile"><em>Hawk Eyes</em> – this mod replaces the character’s eyes with the equivalent of Magnigoggles.<span>  </span>[Note:<span>  </span>Up to 3 optical enhancements can be added to a set of cyber-eyes.]<br /><o:p></o:p></span><span style="font-size: 14pt; font-family: Symbol"><span>·<span style="font: 7pt 'Times New Roman'">        </span></span></span><span style="font-size: 14pt; font-family: Eurostile"><em>Night Eyes</em> – this is a cyber item allowing infra-red night vision ability.<span>  </span>[Note:<span>  </span>Up to 3 optical enhancements can be added to a set of cyber-eyes.]<br /><o:p></o:p></span><span style="font-size: 14pt; font-family: Symbol"><span>·<span style="font: 7pt 'Times New Roman'">        </span></span></span><span style="font-size: 14pt; font-family: Eurostile"><em>Cyber-View</em> – this cyber eye incorporates Heads-Up-Display ability without the need to wear HUD goggles.<span>  </span>This is a useful compliment to a Cyber-Comp device.<br /><o:p></o:p></span><span style="font-size: 14pt; font-family: Symbol"><span>·<span style="font: 7pt 'Times New Roman'">        </span></span></span><span style="font-size: 14pt; font-family: Eurostile"><em>Direct Link</em> – is a cyber enhancement that allows the character to plug a Cyber-Comp device directly into an external interface device.<br /><o:p></o:p></span><span style="font-size: 14pt; font-family: Symbol"><span>·<span style="font: 7pt 'Times New Roman'">        </span></span></span><span style="font-size: 14pt; font-family: Eurostile"><em>Smuggler’s Pocket</em> – is a concealed compartment used to hide small objects within otherwise legal cyber limbs.<br /><o:p></o:p></span><span style="font-size: 14pt; font-family: Symbol"><span>·<span style="font: 7pt 'Times New Roman'">        </span></span></span><span style="font-size: 14pt; font-family: Eurostile"><em>Integrated Chronocom</em> – this cyber device is a chronocom that is fully integrated within the character’s head or wrist.<o:p></o:p></span><span style="font-size: 14pt; font-family: Eurostile"><o:p> </o:p></span><span style="font-size: 14pt; font-family: Eurostile"><o:p> <br /></o:p></span><span style="font-size: 14pt; font-family: Eurostile"><br />Heavy Mods (cyber enhancements that offer significant abilities to a character – costing lots of Credits and lots more XP too):<br /><o:p></o:p></span><span style="font-size: 14pt; font-family: Symbol"><span>·<span style="font: 7pt 'Times New Roman'">        </span></span></span><span style="font-size: 14pt; font-family: Eurostile"><em>Cyber-Comp I</em> – This is a miniature Bodycomp (see Zebulon’s Guide to Frontier Space for details), but is more costly.<span>  </span>It can store only a total of 4 pre-installed type-A progits; but can only run up to 2 type-A progits simultaneously.<span>  </span>It is able to run off the power generated by the character’s body.<br /><o:p></o:p></span><span style="font-size: 14pt; font-family: Symbol"><span>·<span style="font: 7pt 'Times New Roman'">        </span></span></span><span style="font-size: 14pt; font-family: Eurostile"><em>Cyber-Comp II</em> – This is a miniature Bodycomp (see Zebulon’s Guide to Frontier Space for details).<span>  </span>This device is similar to the Cyber-Comp I, but can run up to 3 type-A progits simultaneously and stores a total of 5 pre-installed type-A progits.<span>  </span>The small battery power source used to supplement the added energy demands of this device requires it to be recharged monthly (otherwise the device functions as the Cyber-Comp I until recharged.)<br /><o:p></o:p></span><span style="font-size: 14pt; font-family: Symbol"><span>·<span style="font: 7pt 'Times New Roman'">        </span></span></span><span style="font-size: 14pt; font-family: Eurostile"><em>Cyber-Comp III</em> – This is a miniature Bodycomp (see Zebulon’s Guide to Frontier Space for details).<span>  </span>This high-end Cyber-Comp can run and store type-B progits as well as type-A progits. <span> </span>A type-B progit is treated as if the equivalent of two type-A progits.<span>  </span>It can run the equivalent of 4 type-A progits simultaneously (or up to two type-B progits) and store up to 6 type-A progits (or 3 type-B).<span>  </span>The extra power demand of this cyber device requires that it integrates a small micro-power pack that must be recharged weekly.<span>  </span>If it is not recharged it will continue to operate but only equivalent to that of the Cyber-comp I.<br /><o:p></o:p></span><span style="font-size: 14pt; font-family: Eurostile"><font color="#3366ff">[Note:<span>  </span>these Cyber-Comp devices would need to balanced a bit better against the Bodycomp considering they would need to be pre-equipped with the Brain-link progit just to function.]<br /><o:p></o:p></font></span><span style="font-size: 14pt; font-family: Symbol"><span>·<span style="font: 7pt 'Times New Roman'">        </span></span></span><span style="font-size: 14pt; font-family: Eurostile"><em>RS Boost</em> – hotwires the characters Reaction Speed response providing a bonus to Initiative rolls etc. (say +10%.)<br /><o:p></o:p></span><span style="font-size: 14pt; font-family: Symbol"><span>·<span style="font: 7pt 'Times New Roman'">        </span></span></span><span style="font-size: 14pt; font-family: Eurostile"><em>Integrated Powerframe</em> – this major cyber gear device supplements the skeleton with a stronger load bearing framework upon which to anchor enhanced cyber limbs.<span>  </span>The Powerframe ensures that normal body tissues are not stressed by the greater abilities of superior cyber limbs.<span>  </span>These devices come in partial (to support one enhanced cyber limb) or full-body (to support multiple limb replacements.)<br /><o:p></o:p></span><span style="font-size: 14pt; font-family: Symbol"><span>·<span style="font: 7pt 'Times New Roman'">        </span></span></span><span style="font-size: 14pt; font-family: Eurostile"><em>Enhanced Cyber-Limb</em> – is a cyber gear device that replaces an arm or leg with a stronger than natural limb; often sporting additional integrated cyber devices.<span>  </span>Without the benefit of a Powerframe the enhanced Cyber-Limb offers only a +10% bonus to Strength checks for that limb. <span> </span>A Powerframe can provide a +20% (for a partial frame) to a +30% (for a full body frame.)<br /><o:p></o:p></span><span style="font-size: 14pt; font-family: Symbol"><span>·<span style="font: 7pt 'Times New Roman'">        </span></span></span><span style="font-size: 14pt; font-family: Eurostile"><em>Skeinflesh</em> – this cyber device appears as genuine skin but protects as though a 25pt skeinsuit.<span>  </span>Skeinflesh must be repaired by a qualified cybernetics technician.<br /><o:p></o:p></span><span style="font-size: 14pt; font-family: Symbol"><span>·<span style="font: 7pt 'Times New Roman'">        </span></span></span><span style="font-size: 14pt; font-family: Eurostile"><em>Power Jump</em> – this cyber device is integrated into cyber-leg replacements that provide leap assisting gear that triples the jumping distance of a character.<span>  </span>It can provide +2d10 damage to a well-placed kick attack.<br /><o:p></o:p></span><span style="font-size: 14pt; font-family: Symbol"><span>·<span style="font: 7pt 'Times New Roman'">        </span></span></span><span style="font-size: 14pt; font-family: Eurostile"><em>Integrated Weapon System</em> – the character has a small, integrated, and concealed weapon such as a laser pistol or needler.<span>  <br /></span><o:p></o:p></span><span style="font-size: 14pt; font-family: Symbol"><span>·<span style="font: 7pt 'Times New Roman'">        </span></span></span><span style="font-size: 14pt; font-family: Eurostile"><em>Armored Bodysuit</em> – is an external device mounting to attachment points on a full body Powerframe.<span>  </span>It provides protection equivalent to a 150pt Skeinsuit.<span>  </span>It’s weight negates any STR bonuses and applies a -10% bonus to both DEX and RS ability checks.<o:p></o:p></span><span style="font-size: 14pt; font-family: Eurostile"><o:p> <br /></o:p></span><span style="font-size: 14pt; font-family: Eurostile"><br />What are your ideas to make cybernetics a balanced and valued inclusion into the Star Frontiers game?<span>  </span>{Note:<span>  </span>My only free time for game discussion is usually on weekends so please be understanding if I do not respond to an idea or question quickly}.<o:p></o:p></span>

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