In the Kaken-Kar battle the Sathar Frigate got pretty beat up and Imperial Lord and I were having a dicussion about applying the repair rules and thought that this was something we should bring to a larger audience. Anyway, from the rules for the game we have the following excerpt:<br /><<lightgraybox>><a name="repair" title="repair"></a><b>REPAIR</b><p>Ships
that have been damaged in battle can repair that damage normally using
their DCR. If the battle was fought using the Basic Rules, repairs
cannot be made until after the battle. If any hull damage repair
attempt fails after the battle, no further repairs can be attempted;
the ship's hull can be repaired only at a space station. If a system
other than the hull cannot be repaired in space (because a 99 or 00 was
rolled), the ship must return to a space station to repair this system,
also. <br /><</>></p><p>It then goes on to list specifics about repair for the different sides
using Sathar Start Circles and Starship Construction Centers (SCC). The complete listing can be found in the rules <a href="/node/2527">here.</a></p>How do you interpret this? In the specific case of the current game we have a frigate that has lost 15 HP, all of it's MR, 1 ADF, its LB and has a Navigation control damage hit (I said he got beat up <img src="http://starfrontiers.us/modules/tinymce/tinymce/jscripts/tiny_mce/plugi…; alt="Smile" title="Smile" border="0" />). How does he get repaired? Does he have to limp off to the Sathar Start Circle and fly home or limp to a captured SCC (the nearest one being in Fromeltar, two systems away) or can he apply his DCR to attempt repairs on each system until it is repaired or he fails (i.e rolling a 99 or 00 on the systems or a simple failure on the hull repairs as per the KH rules)?<br /><br />Post your comments and ideas and let's work this out. I've always played the latter option, allowing rolls until the system is repaired or a failure occurs. I'm curious to see how others have dealt with it.
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