Refer to: <a href="http://starfrontiers.us/node/663">SECTOR 1: ABILITIES</a>.<br /><br />In the <a href="http://starfrontiers.us/node/321" target="_blank">25th Anniversary Edition Rulebook</a>, when analyzing the use of abilities to assist in skills, I couldn't help but think that skills are not as much based on one's ability, but on their ability's modification of their training. I think optional modifiers is the best resolution. Note that I say "optional". It's not something that would be hard coded, but offered as an option.<br /><br />I wanted to find out what the community thinks of an option of using modifiers to skills based on one's ability scores. In other words, we rely on the original skill scores as set out in AD, but use modifiers based on their abilities to enhance those skills. An ability-based modifier might look like this:<br /><br />10 = -30<br />20 = -20<br />30 = -10<br />40 = 0<br />50 = +5<br />60 = +10<br />70 = +15<br />80 = +20<br />90 = +25<br />100 = +30<br /><br />Ranged weapon skills wouldn't get the modifier, but all other skills would. Also, regarding weapons skills where STR would have an influence, instead of choosing between using DEX and STR, they use DEX as the base, like other weapons skills, but use STR for the modifier. So Martial arts would look like: Lvl x 10 + DEX + STR Mod = ____. A skill like Computers: Interface or Weapons: Demolitions would look like Lvl x 10 + 30% + INT Mod.<br /><br />In fact, this does not really preclude the use of abilities as the base for base skill percentages if one still wanted to use those in conjunction with the ability modifiers.<br /><br />Let me know what you think.
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